Information about all the kinds of weapons available in the post-poc.


Armour Categories

PPE – Protective attire that provides little to no conventional protection against weaponry, but often has vastly improved protection against specific types of damage.

Soft Armour – Lighter armour that can be comfortably worn and barely if at all restricts movement. Generally only effective against small arms fire.

Hard Armour – Heavier armour that can be difficult to move and fight in, but offers much better protection.

https://youtu.be/S0r9OdYh_oc

Armour Profiles

All the information needed for players to benefit from their armour is in the Armour Profile.

Uni Protect

The baseline Protection that the armour offers against all damage types except Disruption, Nerve, Radiation, and Suffocation.

Ex Protect

The additional Protection that the armour can offer against specific damage types.

Types

If the armour has an Ex Protect number, it counts as this higher Protection value against these specific damage types.

Notes

Any additional information about the armour.

PPE Armour

Starting Armour: Work Attire

Armour Uni Protect Ex Protect Types Notes
Work Attire 1 10 Corrosion, Heat, Shock -
Turnout Gear 3 20 Chill, Heat, Shock -

Soft Armour

Starting Armour: K-Insert

Armour Uni Protect Ex Protect Types Notes
K-Insert 4 - - -

Hard Armour

Starting Armour: Tier 1 (Choice of Ceramic, PE, or Steel)

Armour Uni Protect Ex Protect Types Notes
Tier 1 Ceramic 13 - - -1 Evasion. Rends twice as much
Tier 1 PE 13 - - -1 Evasion. Rends half as much from bullets, but Rends whenever hit by Chill or Heat damage
Tier 1 Steel 13 - - -1 Evasion