One or two-handed specialise ranged weapons that inflict a variety of unusual effects.

What Are Sprayers?

Unlike any other kind of weapon, sprayers are ideal for coating an area in some kind of cruel and unusual substance.

With one and two-handed variants of most kinds, sprayers are further distinguished by their alternate areas of effect, their ignoring of target Evasion, and the fact they’re all Amateur weapons.

The true worth of these complicated tools of destruction is hidden within, waiting for a skilled user to unlock it.

<aside> 💡 Flavours include Flamethrower, Blizzardgun, Node Emitter, Wastecannon, and Neurotoxin Vent!

</aside>

Most Common Stat: INT or TEK

Starting Weapons (One-Handed): Flurrygun, Node Array, Emberthrower

Starting Weapons (Two-Handed): Blizzardgun, Node Emitter, Flamethrower

Sprayers

Weapon Hands Stat Range Shots/Cap Ammo Reload Equip Dmg Type Weight Professional Function
Blizzardgun 2 TEK 20m Cone, 40m Line 1/2 Coolant 12m 14m 3d4 Chill 8.3kg Create a 6m wide ice wall that provides cover
Node Emitter 2 TEK 18m Cone, 36m Line 1/3 Nodepack 8m 12m 1d12+2 Shock 6.7kg Creatures hit get The Grey on attacks in the next turn
Flamethrower 2 TEK 24m Cone, 50m Line 1/2 Accelerant 14m 14m 2d6+2 Heat 7.4kg Cause an area to deal Heat damage for a few turns
Flurrygun 1 TEK 6m Cone, 14m Line 1/1 Coolant 12m 6m 3d4 Chill 2kg Create a 6m wide ice wall that provides cover
Node Array 1 TEK 6m Cone, 12m Line 1/2 Nodepack 6m 4m 1d12+2 Shock 1.5kg Creatures hit get The Grey on attacks in the next turn
Emberthrower 1 TEK 8m Cone, 16m Line 1/1 Accelerant 8m 6m 2d6+2 Heat 1.8kg Cause an area to deal Heat damage for a few turns

Unique Information

Sprayer Range

Sprayers do not utilise projectiles to cause harm; they spray a substance. Sort of in the name.

When making an attack with a sprayer, you must choose whether to fire it as a cone or a line. A cone represents swinging the sprayer back and forth to disperse the spray over a wide, but short, area, while a line represents a single prolonged jet of substance that reaches a longer range at the cost of width.

Everything in the sprayed area is ‘hit’ by the substance. Including allies.

Sprayers ignore Evasion. They’re designed to hit targets who can dodge well, or make use of cover.

Depite this, roll to hit as normal. Your total competes with any Shields of creatures caught within the area of effect.

Armour can reduce the damage as normal.

Regardless of whether you choose to fire over a cone or a line, it uses a single shot; they’re roughly the same area, believe it or not.

Professional Functions

All sprayers are Amateur weapons.

They do, however, each have a secondary hidden function that can only be used by Professionally Adept wielders.