Melee weapons based around punching or brawling.
The strength of Unarmed weapons is their speed; they’re typically able to make more hits in a single attack than any other melee weapons.
The trade-off is that their individual damage-per-hit is lower.
You probably need more hits to connect in order to deal your damage, but you get lots of chances.
<aside> 💡 Examples include Fists, Brass Knuckles, Hydraulic Fists, Grav-Gloves, and the Jet Fist!
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Weapon | Adept | Hands | Stat | Range | Strikes | Damage | Type |
---|---|---|---|---|---|---|---|
Brass Knuckles | Amateur | 1/2 | MGT | 2m (Contact) | 2/4 | 1d4 + MGT | Blunt |
Some Unarmed weapons get a choice of whether you attack with one hand or two. Maybe you’re carrying something, or climbing a ladder, but still want to fight. Unarmed weapons usually allow this.
Before rolling to hit, declare the number of hands you’re using for the attack; one or two.
If using one hand, you can only make two strikes. If using two hands, you can make four strikes.